using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
using SolanumSolstice_Windows.Units;
using SolanumSolstice_Windows.Mapping;

namespace SolanumSolstice_Windows.Buildings
{
    public class GroceryStore : Building
    {
        public GroceryStore(ContentManager content, string name, Vector2 position, Vector2 entrance, int zombieCount)
            : base(content, name, position, entrance, zombieCount)
        {
            texture = content.Load<Texture2D>("Content\\Txtr\\Bldg\\grocerystore");
            width = texture.Width;
            height = texture.Height / 2;

            buildingType = BuildingType.None;
        }
    }
}
